belated Caves of Myrddin report

So in last Friday's game a couple of PCs caroused successfully, so I should really share some drunken news about the ol' dungeon situation. 

Durgar Ironfoot, Skole the Viking and Philip the Black spent some time digging through the big pile of rubble that used to be the main keep of Castle Dundagel.  Well, Philip the Black didn't actually do any of the digging. He let his henchweenie do the work for him. Near sundown they cleared a narrow accessway to a wide set of stair leading down into some unknown part of the dungeons.  The number of sinister crows in the vicinity had been steadily increasing as nightfall approached, so the party decided to get back to the abbey before the sun set. 

The next day, with the addition to their party of the cleric Geoffroy of Cornouaille they descended the stairs in search of treasure and glory.  As I recall the only treasure found was a magic-user scroll with a spell from the Arduinian Age, mostly the poor deluded fools encountered brain-hungry zombies, rabid rats (one of which killed Philip's henchman) and several trapped doors.  The expedition ended prematurely when the dwarf Durgar narrowly avoided the gaze of a trio of medusae, who then proceeded to chase the party right out of the dungeon.

So if you encounter one or more snake-haired ladies on the grounds of the ruined castle, you know exactly who to blame.

video time



Big thanks to Stuart over at Strange Magic for sharing this on the Google+.

Wizardly Wednesday


My buddy Pat photoshopped a new face onto Gandalf to make me a photo of James of Dillington, the NPC wizard who has been seen skulking about the Caves of Myrddin. He used to look a lot more wrinkly, but Finn the Thief, a PC in my Wednesday night game, sold old James a Potion of Longevity. James is currently the guest of William of Crevan, the castellan of nearby Castle Bottreaux.  Staying at the Abbey guesthouse is for chump adventurers with no connections.

two from Google+

Since G+ is so ephemeral I thought I'd save a couple items here. First up, an idea of mine that a few folks seemed to like:

Today's stupid XP/class idea for old school D&D: Rearrange the XP bonus for stats so that a LOW stat gets you a bonus.

If you have a low Int, you get an XP bonus for playing a fighter.
If you have a low Str, you get an XP bonus for playing an MU.
If you have a low Dex, you get an XP bonus for playing a cleric.
If you have a low Wis, you get the bonus for playing a Thief.
You could use Cha for dwarves (all dwarves tend to act like Grumpy of Snow White fame) and Con for elves (elves have always struct me as slightly consumptive).


And here's a question I asked and the respones:

"If you dig Frank Frazetta then you should check out the work of ________"

Jeffrey Jones
The Brothers Hildebrandt
Boris Vallejo

Who else?

Answers: brom, Don Maitz, Julie Bell, Simon Bisley, Alex Ross, Mike Hoffman, M.W. Kaluta, William Stout, Roy Krenkel, Mark Schultz, Gary Gianni, Joe Jusko, kent williams, Sam Keith, Barry Windsor-smith, Cary Nord, Robert E. Howard :), Ken Kelly, Glenn Orbik, George Barr, virgil finlay?, Michael Whelan, Chris Achilleos, Don Lawrence, Frank Schoonover, Alex Raymond, Al Williamson, Wally Wood, Richard Corben, J. Allen St. John, Bob Guccione :-)

The Caves of Myrddin Thousand Yard Stare Club

Okay, so I've got 32 people on my player list for the Friday morning Caves of Myrddin game.  Each week I draw four names at random to get on Google+ and play.  So far 25 players have got a chance to play.  Most of those folks have played once, twice, maybe three times so far.  Here are all the people that have played more than that:

Blixa the Thief (Zak S) - 6 expeditions to the Caves
Hugo le B�tard (Jeremy Duncan) - 5 expeditions
Philip of Luxembourg (Evan Van Elkins) - 4 expeditions
Pavel the Great (M�ty�s Harty�ndi) - 4 expeditions

Zak tops the list largely because he stays up late and is two time zones over, so if someone no-shows he's available whenever I broadcast the message "Need replacement player right now!"  The other three guys have just had the dice go their way when it came time to select players.  Actually being available for the play time also helps.  A couple of other people would be on this list, but they couldn't make one or two sessions when their number came up.

I'm bringing this up and identifying these guys because they all happen to be cool dudes. If you're going into my stinky little dungeons and want some clues on how to survive and thrive, these would be choice guys to hit up for advice.

Caves of Myrddin: fear the Vampire Lord of Crows

[The following was written by Evan of In Places Deep in a blatant attempt to cash in on his own Xp-for-session-reports houserule. Well it worked. Future explorers of the Caves of Myrddin may score +10% or 100xp, whichever is greater, for supplying a good summary of the session. N.B. I have made one edit to the following text, removing the italics. I hate it when gamefic is italicized.]
 
The following letter was found discarded next to an inebriated messenger boy.

My dearest Susan,

My return from Ireland has thus far been inauspicious, and I regret that my failing health will prevent me from visiting you in your bedchamber.  Since I was unable to bring you an treasures from the Emerald Isle, I thought I might win some more prizes from the ruins of Castle Dundagel.  Oh, how wrong I was.

In the company of one of your husband�s boorish knights, whom I hired to serve as my body guard, as well as two stout fellows and another fighting-man I headed out to the ruins of the castle.  Since the Dragon had been seen entering the southern tower, we elected to check the northern one to avoid its ire.  If only we had known what perils awaited us.  We explored the tower itself, which seemed rather non-descript aside from the presence of a coffin which I now believe must be the resting place of a vampire. 
While investigating the roof I was once again mocked by those hideous crows.  I managed to kill one, and I intended to turn it into one of those taxidermic displays you so love.  Now I cannot look at the thing after the horrors I saw in those dungeons!

After leading into the dungeon proper one of the dwarves abandoned us to die leaving us only with a cryptic warning to �watch out for cage traps.�  Would that I knew what he meant because it could not have been as terrible as what we experienced.  Exploring the chambers more, I found an area that looked familiar to me.  Just as I did, we were assailed by misty figures who soon materialized into vampires. 

Luckily, I had brought a large number of flasks filled with holy water.  These were quite effective against the creatures, but not before the most terrible of their number � a crow faced monstrosity whose terrible visage will haunt my dreams forevermore � raked me with his awful talons.  The shock of this still haunts me, and I find it difficult to remember the incantations that were once so easy for me to rattle off.

On the positive side, the mysterious power I learned in Ireland was of used to me as I used it to slay one of the vampires, which once was a woman.  While I have this small victory I am still gripped by the horrors of the things I witnessed.  I saw the crow-headed master of vampires burst into flame, but I know he still lives.
Incidentally, your husband�s stooge whom I had temporarily borrowed met his end in those tunnels.  I have included the sum of 600 solidi to make up for his loss.
Hopefully I will recover soon and be able to see you once again, my love.

Your snuggle-bear

Philip of Luxembourg
 
 

Caves of Myrddin: holy crap, the dragon!

Oh, wait.  That's not the dragon. That's the sandworm that ate Finn the Thief's cook Jaan somewhere on the second level.


Here's the dragon.  Spotted flying not far from the Abbey and reportedly eating cattle from a nearby farm. To get a sense of scale, this beast is just the right size to squeeze down a standard 10' wide dungeon corridor.


And here's Finn the Thief and Vithujin the Elf after Vithujin picked a fight with the dragon. More info on that mess here.  Fortunately, they had bought life insurance for 1,000gp a piece. I really ought to start rolling a chance that the Bishop is away on business when you need a raise dead cast.

Also of note: reports of giant spider activity between the Chamber of the Roots and the entrance to the level with the goblin village.