awe, wonder, and G+ hangouts


Above is the new background image for my work desktop.  My boss has pictures of her grandkids, I go more for images of sci-fi majesty.  This is either promo art or the concept piece for the final scene of the 1985 non-classic The Quiet Earth

I've only seen this flick a couple of times over the years.  My distinct impression is that most of the movie is only okay, not particularly awesome, but the final scene is 100% kick-you-in-the-brain great.  I'm going to spoil it here, since we're talking about an old movie nobody watches: the hero dies, then mysteriously wakes up on an unknown beach, and this Saturn-looking world rises over the weirdly-clouded horizon.  No explanation, roll the damn credits.

Somehow in just a few seconds of poorly-animated matte painting cheesiness, this scene captures nearly all the enigmatic majesty and power that 2001: A Space Odyssey tries to reach in its approximately 400+ minute final act.

I don't use visual aids much when gaming around the tabletop.  Passing around a picture to gawk at seems to really break the enchantment for me.  But posting a link in the chat window of a Google+ Hangouts game seems to work a lot better.  In Jeremy's recent Outland session he shared a picture of a monster to great effect. 

Just to be clear, I'm not advocating that we flash pictures on the screen for every little thing in a G+ game.  The point of using hangouts isn't to act as a subsitute for our imaginations.  But I like the idea of once in a while being able to wow the players with a really kickass picture, like an alien sunrise or a particularly messed-up demon or something.  In fact, that might be the missing puzzle piece for a good sci-fi exploration game.

latest Caves of Myrddin cast member

Spotted wandering the nearby moors...
Reputedly a sorcerer in league with the Devil...
No one knows his name...
They simply call him the Spaniard.?

poll results


(I still disagree with 111 of you.)

video time

I know this is meant to be humorous, but I basically agree with this dude's advice.




Thanks to E Foley, a.k.a. GeeksDreamGirl, for sharing this on Google+.

a grab-bag post

The PDF version of The Miscellaneum of Cinder, my 2009 compendium of random tables, will no longer be listed for sale at lulu.com.  Instead, a free version is now listed at the OSR Conservation Process.  If you want the print version, that is still available at lulu via this link. Note that the OSR-CP version lacks the much-maligned purple cover.

You know what's missing from standard D&D character sheets? A spot for an animal companion.  Even if you don't have a familiar or a magical talking dog or psionic chameleon, there ought to be a place for your donkey or warhorse.

Do class abilities migrate in FLAILSNAILS games? For example, I let a Lamentations of the Flame Princess-derived magic-user fire a bow and wear leather in my Wessex campaign, since Raggi's rules allow that. Should I have enforced the BX rules on that guy?  And if not, does that mean my PC gets the funky bonus die from his one level as a DCC warrior and the cleave ability standard to fighters in Outland?  I kinda like the idea of adventurers collecting weird abilities based upon where they were when they leveled up, but I don't want things to get out of control either.

I've re-read a bit of Monte Cook's Arcana Unearthed the past couple of days.  I don't really have any more to add to that.  I just think that it was a pretty cool idea. It seemed daunting at the time to replace all the standard 3e classes and races with new ones.  Would it be easier for me to pull off today?  I dunno.

Young MacDonnal visits Outland

After some godsawful dungeon delve you pull into your usual watering hole.  There's a couple of new guys at the bar.  One, a stock third-rate greybeard wizard in a shabby robe, is already draped over the bar half asleep.  The other is a towheaded, Shaggy-bearded kid of a fighter.  They look like any two dungeon losers you'd find guzzling cheap ale in a thousand places like this across the multiverse, except for the lizard.  Floating in the air above the kid's right shoulder is a weird chameleon-looking critter, maybe about 2 feet long from nose to tail.

"Oh, that?" says the kid, "That's Elford.  He's some sort of puh-sigh-on-ic lizard guy.  I met him in Outland.  My name's Donnal, pull up a stool and I'll tell you all about it."

This kid seems friendly enough and he offers to buy the first round, so you join him.

"There's some weird caves in Outland just a couple miles west of the last imperial outpost, just past the southern woods.  If head down the old road and end up at Blackmire Village you've gone to far. 

Well, he looked like a pirate, anyway.
"Anyway, my buddy Stan here," he gestures towards the nearly unconscious mage, "and I joined up with this group of adventurers.  It was one of those classic full-blown fellowships really.  We had the infamous Blixa and his talking dog Abe, a goblin named Ozzy Sweetleaf, the green-haird alchemist Sampson, a pirate named Plissken, a tanner from Hell, a weird birdguy named Scarecrow who has jedi powers and a dwarf.  Stan, what was the dwarf's name?"

He pokes the wizard a bit.

"What? Huh? Uhh, Blackbeard Nutsack, I think."

"Thanks.  Like I said, a big party.  We just needed a magic ring and some hobbits and we'd have a blockbuster.  So we decide to visit this cave high up on a ledge.  What was the name of the cave, Stan?"

Stan ruffles through a few sheets of stained and torn paper and does his best to focus his besotted eyes on the scribblings written thereon.

"The Mysterious Cave of Epsilon!" he proudly declares.

"So that's where we find this guy, just past the chamber with the upside down pointy snails. Watch out for those if you ever visit the place. The northern passage out of that cavern leads to where we found Elford.  We never explored past that point, so there might be treasure down that way.  I don't know. I think we cleared the rest of the Epsilon cave.

"Elford can communicate telepathetically, but only speaks to me for some reason.  He directed us to some treasure.  I think rather than eating bugs and stuff like a normal lizard, he puh-sigh-chick-uh-lee feeds on the cheap thrills of following adventurers around.  He led us to a chest made out of some magical zappy metal-"

"Electro-titanium!" Stan interjects.

"-in a room full of orange-glowing fireflies.  Watch out for those.  They tend to explode.  Our bird buddy thought he'd snack on one of them and nearly blew his face clean off! Elford also showed us the way to a room with an altar built to some sort of devil lady.  There we fought a bigass snake and defeated a poison gas trap. The snake wrapped around me at one point and squeezed so hard I thought my eyes would pop out of my skull.

"So when I first met Elford he offered me a deal that if he could follow me on adventures for a full week, he would give me the ruby that grows in his head.  But at one point Scarecrow used his jedi powers to pull it out and ruined the gem.  I don't really hold it against the guy.  It must be tough going through life as a bird man.  Being hunted by Darth Vader can't help either.  And Elford here does seem to be of the party of the Devil, so stealing from him isn't really a sin, I reckon. So now Elford is stuck with me until his ruby regrows and he can pay me as agreed.  A deal's a deal.

"I may have to go back to those weird caves some day.  On the way to Epsilon we spotted a witch or an amazon or something cavorting topless near the pond.  Girls don't dress that way where I'm from.

"Anyway, your turn to buy a round."

an open letter to WotC

Dear Wizards of the Coast,

Today it was announced that you are planning a new edition of Dungeons & Dragons and that you want fan input.

This is a good thing. D&D is the flagship role-playing game, virtually synonymous with our great hobby. A new edition that takes full advantage of the growing interconnectedness of the world sounds to me like a vision full of promise.

It would please me greatly for your new edition of D&D to succeed. I want it to be a fun game. I want lots of people to play it. And I hope you make a nice profit selling it.

I would very much like to participate in the process of shaping this forthcoming edition. I'd love to involve my home game group, my online campaign with 30+ players, the players and DMs of the growing FLAILSNAILS network, and the readers of my blog.

But I don't want to be involved if you are going to insist that my friends and I participate with one arm tied behind our backs. A new edition of D&D shouldn't be just about building upon the successes and minimizing the failures of the previous edition, it should about re-evaluating all the prior work in the field.

Therefore, I am asking that as part of this process you re-release the PDFs of the prior editions. If you truly want the feedback of the fans, then surely it makes sense that you would want feedback from well-informed fans? Additionally, making the PDFs available again would be a gesture of goodwill to the players of prior editions and would go a long way to showing us that you are serious in your desire to reunite the D&D community behind a fan-powered edition.

Sincerely,

Jeff Rients
Jeff's Gameblog