Goodbye Wessex, hello outer space
Tonight's tabletop game is going to be the last Wessex game for a while. I don't know if anybody has noticed or not, but I haven't run my Monday morning game for a couple weeks now. School has gotten kinda hectic and I've needed my Monday mornings for homework. I don't know when I will next run an online game. It may be a spontaneous thing, with those of you on Google+ at 4:30am my time getting a "Hey, anyone want to play a game of ______?"
Meanwhile, I'm going to pitch to my Wednesday group a few session of Traveller. I've long wanted to run Adventure 4: Leviathan, which involves giving the party command of a big merchant explorer and sending them into an unknown subsector. Since it's a commercial interest providing the ship the scenario is an interesting hybrid of Star Trek's exploration/first contact ethos with Traveller's more grubby economic bent.
Thanks to all the super-cool players who made the Caves of Myrddin/Dungeons of Dundagel a hoot. That dungeon still has a crapload of unexplored nooks and crannies (whole levels, in fact), so I will probably return to it some day.
Meanwhile, I'm going to pitch to my Wednesday group a few session of Traveller. I've long wanted to run Adventure 4: Leviathan, which involves giving the party command of a big merchant explorer and sending them into an unknown subsector. Since it's a commercial interest providing the ship the scenario is an interesting hybrid of Star Trek's exploration/first contact ethos with Traveller's more grubby economic bent.
Thanks to all the super-cool players who made the Caves of Myrddin/Dungeons of Dundagel a hoot. That dungeon still has a crapload of unexplored nooks and crannies (whole levels, in fact), so I will probably return to it some day.
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