Ideas for new 3d6 Stats
These aren't intended to be all used at the same time. Today I'm just exploring the idea of adding additional stats to the traditional six. Some of the mechanics below are aimed at LotFP. Since that's what I'm running right now that's what I'm thinking about the most.
Perception
Additional: Roll Perception or less on d20 to avoid being caught flat-footed by an ambush.
Luck
I don't really like Luck as a stat, since I tend to think of Luck as entering the game when you roll the friggin' dice. But since it has a long pedigree going back to T&T, I thought I'd give it a try.
Social Status
Contacts: PCs have a total number of usuable contacts equal to 3+Cha modifier. The listings of contacts for each social strata are meant to be suggestive.
Attack Skill
I was reading WFRP 1st edition for the first time this weekend, which uses Weapon Skill and Bow Skill as primary stats for characters rather than deriving them from other properties like class levels or hit dice.
Dodge
The Dodge stat is intended for genres where most people run around showing a lot skin: Barsoom, a campaign based on Frazetta paintings, etc.
Magic Aptitude
The Int roll for Spellcasting applies to scrolls and devices as well as normal memorized spells.
Faith
The Spellcasting Column hear is meant to work with my No Double Memorization house rule.
*How random is that other random spell? Gonzo version: any spell in game. Non-gonzo version: Roll on highest level chart cleric can cast. Sucky version: Random 1st level.
Perception
STAT | Find Secret or Hidden Stuff |
3-5 | 1 in 10 |
6-8 | 1 in 8 |
9-12 | 1 in 6 |
13-15 | 2 in 6 |
16-18 | 3 in 6 |
Luck
STAT | Stupid d30 Rule Usage | All Saves |
3-5 | none | -2 |
6-8 | 1 per session | -1 |
9-12 | 1 per session | normal |
13-15 | 2 per session | +1 |
16-18 | 2 per session | +2 |
Social Status
STAT | Starting Clothes | Free Stuff | Contacts |
3-5 | pitiful beggar rags | choice of random disease or random bad limb | beggar, madman, leper |
6-8 | filthy peasant garb | dagger or woodaxe | blacksmith, hedge witch, poacher |
9-12 | respectable yeoman dress | longbow, quiver, 12 arrows | local priest, forester, publican |
13-15 | sturdy merchantwear | d6 x 10 extra starting gold | ship captain, magistrate, scribe |
16-18 | minor noble finery | sword, dagger, riding horse w/kit | mercenary captain, bishop, alchemist |
Attack Skill
STAT | BAB, fighter | BAB, other |
3-5 | 0 | -1 |
6-8 | +1 | 0 |
9-12 | +2 | +1 |
13-15 | +3 | +2 |
16-18 | +4 | +2 |
Dodge
STAT | Unarmored AC |
3-5 | 12 |
6-8 | 13 |
9-12 | 14 |
13-15 | 15 |
16-18 | 16 |
Magic Aptitude
STAT | MU/Elf Spellcasting | MU/Elf Miscellaneous |
3-5 | Int roll to cast any spell above 1st level | Start with only one random spell in book |
6-8 | Int roll to cast any spell above 3rd level | Start with only two random spells in book |
9-12 | Int roll to cast any spell above 5th level | - |
13-15 | Int roll to cast any spell above 7th level | Free Detect Magic 1/day with Int roll |
16-18 | Int roll to cast any spell above 9th level | Free Read Magic & Detect Magic each 1/day with Int roll |
Faith
STAT | Cleric/Paladin Spellcasting | Cleric/Paladin Miscellaneous |
3-5 | No duplicate spells in the same month. | Can�t cast spells while wounded or under any fear type effects. |
6-8 | No duplicate spells in the same week. | Can�t cast spells while under any fear type effects. |
9-12 | No duplicate spells in the same day. | - |
13-15 | One pair of duplicate spells per day. | Free Turn Undead 1/day. |
16-18 | Two pairs or one triplicate spell per day. | Free Turn Undead and one other random* spell 1/day. |
*How random is that other random spell? Gonzo version: any spell in game. Non-gonzo version: Roll on highest level chart cleric can cast. Sucky version: Random 1st level.
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